I was listening to the canticle episode on 5e magic using classes. I have a different opinion on how to integrate the magic of bards, warlocks and sorcerers into the Dragonlance campaign setting and how High Sorcery interacts with them. I have copied and pasted my handout for my players on Roll20 below, but tldr; The Order of High Sorcery oversees magic rather than containing every form of arcane magic within their organization.
High Sorcery
Each of the Pantheons of Good, Evil and Neutrality produced an heir to contain the chaos of arcane magic, and guide mortal creatures in mastery of its study. The wizards initiated into their secrets and rites blended arcane and divine magic, creating an arcane tradition known as "High Sorcery". This arcane tradition is an Order of Wizards distinguished by the color of their robes.
The Order of White Robes worships the moon Solinari, and learn secrets of magic related to defense, protection and support. They are inclined to learn the traditions of Abjuration and Divination.
The Order of the Red Robes worships Lunitari and learn secrets of magic related to utility and change. They are inclined towards the arcane traditions of Illusion and Transmutation.
The Order of the Black Robes worships Nuitari and learn secrets of magic related to power and domination. They are inclined towards the schools of Enchantment and Conjuration.
Masters of the school of Evocation can be found in all of the Orders of High Sorcery.
To be accepted into the Orders of High Sorcery, one must take a challenging test which will forever leave a mark of sacrifice upon the wizard. The rewards are great however, as the Order is the repository of magical lore and training unmatched upon the continent of Ansalon.
Low Sorcery
Low Sorcery is the practice of arcane magic that is tamed by the rites and mysteries of the lunar gods. As such, low sorcery is considered by the Wizards of High Sorcery to be dangerous, as spells are cast out of instinct rather than with the skill of a craftsman honed by years of study.
Arcane Tricksters and Eldritch Knights
The study of magical spells lower than 3rd level is not considered to be magic that is particularly dangerous by the Order of High Sorcery. Thus, 1st and 2nd level spells can often be found in mageware shops or used as texts in the education of those who can afford one. However, those spells of third level and above are closely guarded secrets taught only to wizards who have passed the Test of Magic in a Tower of High Sorcery. Those who refuse to take the test often turn to theft, adventuring and other unsavory methods to learn higher level spells.
Some eldritch knights and arcane tricksters who join the Order of High Sorcery find employment within the Orders as assassins, gifted with magical crescent shaped swords and daggers enchanted to slay renegade magic users.
Bardic Magic
Bardic Colleges were a tradition of magic where the pure expressive power of music tapped found expression in arcane power. This form of magic also has a divine patron, the Bard King Habbakuk, god of musicians and poets. Where bardic colleges exist the Order of High Sorcery sends an observer to work and study alongside them. As long as bards restrict themselves to the study of bardic magic and obey the laws of magic they are considered to have fellowship with the Order of High Sorcery.
Necromancers
The secrets of necromancy, though a form of wizardry, is generally not the province of the god of black magic Nuitari, but rather the teachings and secrets of the Lord of Undeath, Chemosh. His promises of eternal life and power over death are a siren song to black robes who dabble in necromancy. As the most powerful secrets of necromancy are mostly forbidden by the Order of High Sorcery, some wizards forsake the Order and continue their studies under the protection of the clergy of Chemosh.
Sorcerers, Bloodline
Magical creatures can through love or darker passions leave their imprint in the bloodlines of mortals when they assume a mortal shape. Their mortal offspring cast their magical spells through instinct, and given the fact that the magic is innate to their soul the study of wizardry is often useless to containing their power. Fortunately, binding magic to the soul of a mortal creature seems to lessen and contain the influence of Chaos. To this end, the wizards merely record the existence and bloodlines of these "changelings" to ensure that they obey the laws of magic.
Sorcerers, Wild
Wild sorcerers are those mortals with an innate gift for magic who have never received training in the rites and mysteries of wizardry. As such, the power of wild magic usually surges out of control when wielded by pure instinct. Stories abound of foolish sorcerers driven mad while lost in their own divinations, contorting into a monstrous form after a wayward enchantment, or being dragged to their death after creating a rift in the barrier between worlds. The Order of High Sorcery is eternally vigilant against these reckless magic-users and demand either to learn the mysteries of wizardry, or face death.
Warlocks
When a patron imbues the knowledge of sorcery into a mortal's mind, they are offering a quick and easy path to power, usually for nefarious ends. Like wild sorcerers, the Order of High Sorcery fears the influence of Chaos on these magic-users and considers them enemies. However, occult magic by its very nature is secretive and many warlocks elude detection for years, sometimes even posing as wizards themselves. Warlocks who have even risen high in the ranks of the Conclave of Wizards before being discovered.
If secrecy fails, a number of warlocks organized into a coven can usually match the power of the few agents of the Order of High Sorcery sent against them. The study of wizardry is difficult and few attain true mastery, while the bargain with a patron for magical power is easy.
Renegade Wizards
The Test of Magic undertaken in the Tower of High Sorcery is dangerous often leading to death for those wizards who do not have sufficient mastery of the chaotic power of arcane magic. Even for those that survive, they are often permanently mentally or physically changed by the experience.
Fear of the test leads many wizards to avoid taking it. Some put away the study of magic, becoming tradesmen, clerics or soldiers instead. Others limit themselves to minor magics, becoming very proficient in casting these low level spells with unexpected power.
For some however, fear of the test or disdaining the Order of High Sorcery's laws continue their studies. The Order attempts to keep spellbooks and scrolls containing spells of 3rd level or higher as their personal secrets, often forcing renegade wizards to turn to theft, the black market or research their own spells from first principles. Many of the most dangerous and innovative spells have come from the spellbooks of renegade wizards.
High Sorcery
Each of the Pantheons of Good, Evil and Neutrality produced an heir to contain the chaos of arcane magic, and guide mortal creatures in mastery of its study. The wizards initiated into their secrets and rites blended arcane and divine magic, creating an arcane tradition known as "High Sorcery". This arcane tradition is an Order of Wizards distinguished by the color of their robes.
The Order of White Robes worships the moon Solinari, and learn secrets of magic related to defense, protection and support. They are inclined to learn the traditions of Abjuration and Divination.
The Order of the Red Robes worships Lunitari and learn secrets of magic related to utility and change. They are inclined towards the arcane traditions of Illusion and Transmutation.
The Order of the Black Robes worships Nuitari and learn secrets of magic related to power and domination. They are inclined towards the schools of Enchantment and Conjuration.
Masters of the school of Evocation can be found in all of the Orders of High Sorcery.
To be accepted into the Orders of High Sorcery, one must take a challenging test which will forever leave a mark of sacrifice upon the wizard. The rewards are great however, as the Order is the repository of magical lore and training unmatched upon the continent of Ansalon.
Low Sorcery
Low Sorcery is the practice of arcane magic that is tamed by the rites and mysteries of the lunar gods. As such, low sorcery is considered by the Wizards of High Sorcery to be dangerous, as spells are cast out of instinct rather than with the skill of a craftsman honed by years of study.
Arcane Tricksters and Eldritch Knights
The study of magical spells lower than 3rd level is not considered to be magic that is particularly dangerous by the Order of High Sorcery. Thus, 1st and 2nd level spells can often be found in mageware shops or used as texts in the education of those who can afford one. However, those spells of third level and above are closely guarded secrets taught only to wizards who have passed the Test of Magic in a Tower of High Sorcery. Those who refuse to take the test often turn to theft, adventuring and other unsavory methods to learn higher level spells.
Some eldritch knights and arcane tricksters who join the Order of High Sorcery find employment within the Orders as assassins, gifted with magical crescent shaped swords and daggers enchanted to slay renegade magic users.
Bardic Magic
Bardic Colleges were a tradition of magic where the pure expressive power of music tapped found expression in arcane power. This form of magic also has a divine patron, the Bard King Habbakuk, god of musicians and poets. Where bardic colleges exist the Order of High Sorcery sends an observer to work and study alongside them. As long as bards restrict themselves to the study of bardic magic and obey the laws of magic they are considered to have fellowship with the Order of High Sorcery.
Necromancers
The secrets of necromancy, though a form of wizardry, is generally not the province of the god of black magic Nuitari, but rather the teachings and secrets of the Lord of Undeath, Chemosh. His promises of eternal life and power over death are a siren song to black robes who dabble in necromancy. As the most powerful secrets of necromancy are mostly forbidden by the Order of High Sorcery, some wizards forsake the Order and continue their studies under the protection of the clergy of Chemosh.
Sorcerers, Bloodline
Magical creatures can through love or darker passions leave their imprint in the bloodlines of mortals when they assume a mortal shape. Their mortal offspring cast their magical spells through instinct, and given the fact that the magic is innate to their soul the study of wizardry is often useless to containing their power. Fortunately, binding magic to the soul of a mortal creature seems to lessen and contain the influence of Chaos. To this end, the wizards merely record the existence and bloodlines of these "changelings" to ensure that they obey the laws of magic.
Sorcerers, Wild
Wild sorcerers are those mortals with an innate gift for magic who have never received training in the rites and mysteries of wizardry. As such, the power of wild magic usually surges out of control when wielded by pure instinct. Stories abound of foolish sorcerers driven mad while lost in their own divinations, contorting into a monstrous form after a wayward enchantment, or being dragged to their death after creating a rift in the barrier between worlds. The Order of High Sorcery is eternally vigilant against these reckless magic-users and demand either to learn the mysteries of wizardry, or face death.
Warlocks
When a patron imbues the knowledge of sorcery into a mortal's mind, they are offering a quick and easy path to power, usually for nefarious ends. Like wild sorcerers, the Order of High Sorcery fears the influence of Chaos on these magic-users and considers them enemies. However, occult magic by its very nature is secretive and many warlocks elude detection for years, sometimes even posing as wizards themselves. Warlocks who have even risen high in the ranks of the Conclave of Wizards before being discovered.
If secrecy fails, a number of warlocks organized into a coven can usually match the power of the few agents of the Order of High Sorcery sent against them. The study of wizardry is difficult and few attain true mastery, while the bargain with a patron for magical power is easy.
Renegade Wizards
The Test of Magic undertaken in the Tower of High Sorcery is dangerous often leading to death for those wizards who do not have sufficient mastery of the chaotic power of arcane magic. Even for those that survive, they are often permanently mentally or physically changed by the experience.
Fear of the test leads many wizards to avoid taking it. Some put away the study of magic, becoming tradesmen, clerics or soldiers instead. Others limit themselves to minor magics, becoming very proficient in casting these low level spells with unexpected power.
For some however, fear of the test or disdaining the Order of High Sorcery's laws continue their studies. The Order attempts to keep spellbooks and scrolls containing spells of 3rd level or higher as their personal secrets, often forcing renegade wizards to turn to theft, the black market or research their own spells from first principles. Many of the most dangerous and innovative spells have come from the spellbooks of renegade wizards.
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